"GameInfo" { game "Open Fortress" title "" title2 "" gamelogo "1" developer "https://github.com/AgitationSkeleton/open_fortress/blob/master/credits.txt" developer_url "https://github.com/KaidemonLP/Open-Fortress-Source" manual "" type "multiplayer_only" hasportals "0" // gameui.dll hashdcontent "0" // gameui.dll nomodels "0" // gameui.dll nohimodel "0" // gameui.dll nocrosshair "0" // gameui.dll advcrosshair "1" // gameui.dll nodifficulty "1" // gameui.dll supportsvr "0" // engine.dll + gameui.dll bots "0" // gameui.dll nodegraph "1" // engine.dll perfwizard "0" // unused SupportsDX8 "0" // unused SupportsDX9 "1" // unused SupportsDX10 "0" // unused SupportsDX11 "0" // unused SupportsXbox "0" // unused SupportsXbox360 "0" // unused SupportsXboxOne "0" // unused SupportsPS3 "0" // unused SupportsPS4 "0" // unused icon "resource/game" GameData "ofd_fic2.fgd" InstancePath "maps/instances/" hidden_maps { "test_speakers" 1 "test_hardware" 1 "background01" 1 "background02" 1 "background03" 1 "background04" 1 "background05" 1 "background06" 1 "background07" 1 "background08" 1 "background09" 1 "background12" 1 "background15" 1 "ep1_c17_00" 1 "ep1_c17_00a" 1 "ep1_c17_01" 1 "ep1_c17_01a" 1 "ep1_c17_02" 1 "ep1_c17_02a" 1 "ep1_c17_02b" 1 "ep1_c17_05" 1 "ep1_c17_06" 1 "ep1_citadel_00" 1 "ep1_citadel_00_demo" 1 "ep1_citadel_01" 1 "ep1_citadel_02" 1 "ep1_citadel_02b" 1 "ep1_citadel_03" 1 "ep1_citadel_04" 1 "ep1_background01" 1 "ep1_background01a" 1 "ep1_background02" 1 "ep2_outland_01" 1 "ep2_outland_01a" 1 "ep2_outland_02" 1 "ep2_outland_03" 1 "ep2_outland_04" 1 "ep2_outland_05" 1 "ep2_outland_06" 1 "ep2_outland_06a" 1 "ep2_outland_07" 1 "ep2_outland_08" 1 "ep2_outland_09" 1 "ep2_outland_10" 1 "ep2_outland_10a" 1 "ep2_outland_11" 1 "ep2_outland_11a" 1 "ep2_outland_11b" 1 "ep2_outland_12" 1 "ep2_outland_12a" 1 "ep2_background01" 1 "ep2_background02" 1 "ep2_background02a" 1 "ep2_background03" 1 "credits" 1 "vst_lostcoast" 1 "test" 1 "sdk_vehicles" 1 } FileSystem { SteamAppId 243750 SearchPaths { game+mod |gameinfo_path|custom/* game+game_write+mod+mod_write+default_write_path |gameinfo_path|. gamebin |gameinfo_path|bin // The lines below until the BREAK comment are responsible for the game resources to work properly // in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2, // Source SDK and OF) in the same drive letter/partition. If you have a different storage configuration, // feel free to modify the paths below between quotes (example: D:\Steam\steamapps\common\Team Fortress 2\tf). game "/home/container/tf2/tf/tf2_misc.vpk" game "/home/container/tf2/tf/tf2_sound_misc.vpk" game "/home/container/tf2/tf/tf2_sound_vo_english.vpk" game "/home/container/tf2/tf/tf2_textures.vpk" game "/home/container/tf2/tf" game "/home/container/tf2/hl2/hl2_textures.vpk" game "/home/container/tf2/hl2/hl2_sound_vo_english.vpk" game "/home/container/tf2/hl2/hl2_sound_misc.vpk" // The hl2 folder here is from Source SDK Base 2013 Multiplayer. game "|all_source_engine_paths|hl2\hl2_misc.vpk" game "|all_source_engine_paths|hl2" // ========== BREAK ========== platform |all_source_engine_paths|platform/platform_misc.vpk platform |all_source_engine_paths|platform game+download |gameinfo_path|download } } }